Project details

Team size: 1
Engine: Unreal Engine 5
Time span: 4 weeks
My role: Solo project


Short description

This game is a resource management game where you explore new planets and place production lines to produce materials.


Game link

Coming soon! (You probably really want to play it so send me a message and I can provide you with a dev build!)


Machine system



The core of this game is the machine system.Design direction:

  • Sell and re-build anytime

  • New machines to increase production instead of upgrades

  • Freedom of choice


Put it on the grid!
With this system, I followed the "put it on the grid" principle—using new machines instead of upgrading old ones to deepen the system. This adds more challenges and considerations for players looking to optimize their production lines, offering greater freedom and as much depth as wanted.


Progression



Design direction:

  • Always move forward but go back to optimize

  • Use cheaper materials to produce more expensive materials

  • Ramp up intensity level with progress


Intensity increase
Each planet has a base spawn chance for enemies, which increases with the level of production on the planet. As players progress through the game, the intensity rises, as they must manage multiple planets and stay alert for enemies.


Automation



Transporters
Transporters allow you to transport materials automatically between 2 planets. This is the beginning to automating every material.
Players can freely set how fast materials are moved. This is to give freedom and an easier time of automating.